I have mixamo fuse character with simple root motion animation (running forward). The character has “root” bone.
Here’s the thing - when I attempt to transfer that animation to any other character (including unreal 4 dummy skeleton), the root motion bone movement does not transfer and is set to zero. No rotation, no location, nothing. Animation transfer is done using Unreal 4 builtin motion retargeting system.
Original character is correctly mapped to humanoid skeleton, root bone is selected in retarget manager. Despite that, root motion doesn’t transfer, regardless of the state of “use root motion” checkbox, and changing animation retargeting mode (Animation from drop down menu doesn’t do a thing.
How do I fix this?