i’m trying to create dodge mechanic for my pawn. Im using root motion for pawn movement(animation montage for different direction). So each time dodge is called, animation is played and pawn will move to desired direction. My question is: can i modify the distance what pawn travel on each animation call??
As I see it the distance is fixed and it is given by root distance in animation, and if i want to change that i would have to modify the animation, which is not very flexible approach…
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Alright, so I eventually done. Solution is based on 1D blendspace, where are identical animations except one animation has root motion on other is moving in place - distance for root motion can be set via blendspace parameter.I Hope that can help someone with same problem.
Actually my problem is how to keep the character in the same place after dodging? It always snap back to the main position (before executing the animation)
I tried root motion but the character freezes after performing the animation + the camera doesn’t correctly follow.