Root motion completely broken in UE 5.1

Hi, I also experienced this issue here: Melee: horrible server to non-owning client position replication

Any new updates on this? Or dirty fix suggestions?

My dirty fix suggestion: What about adding a custom replicated vector for position on character blueprint level, updating it with tick on server, on autonomous proxy if distance > allowed, teleport character to the server position. (I don’t mind a few teleports, it’s much better than desync of position for 5-10 seconds which happens in my case).