I thought I saw someone else post about having the same problem, but for some reason I can’t find that post.
I’ve created a root motion controller and when my character starts to move he bounces down then immediately back up and starts moving, then when he comes to a complete stop, he bounces down and then up again…
Very strange… I’ll post a video tomorrow if nobody has any suggestions.
I’m using Kubold’s Movement AnimSet Pro and UE V4.8.2. I used the default V4.8 skeleton that I repositioned into an T-pose and then retargeted all of the animations & blendspaces. I have Root Motion for Everything turned on in the animation blueprint, and all animations have root motion enabled.