I have skill animations with root motion enabled. After setting up a combo system off of montages it seems to have broken the root motion animations in the degree that when the animation is played the character mesh and capsule are stuck in place. Then I bypass the system I deployed in the animation blueprint the root motion of my skill animations are working again. The strange thing is that they did seem to work together at one point then just stopped or I just did not realize they were broke soon enough
. Anyone have any ideas what may be wrong and what I can do fix it? I can’t explain why the root motion is being applied but character movement is not being driven as expected.
(Screenshot of Skill1 as example- its a root motion animation that will not drive character movement if I don’t have the State Machine pinned to the final anmiation node directly)