Root motion animations problem.

I tried to add a dodge animation to a mixamo character (i added a root bone to it) but it doesn’t working. It playing in where it stands. And then i tried to add charge animation to infinity blade troll character. And i encountered the same issue. Methinks the problem is not in the bone or animation, in my opinion the problem is somewhere in the blueprints or documents. I put some screenshoots here thanks in advance.
https://blueprintscreenshot.blogspot.com/ (Here all the screenshots are.)