Custom skeletal mesh root motion animation not working

Hello !

I’d like to use a root motion animation for rotating the character 90° left or right (when the head is a little too much on the respective sides)

I made the animation using the sequencer (with the metahuman control rig) and I have these parameters :

image (inside the animation)

image (inside the character blueprint)

But the character just play the animation without moving :

The root does move when enablerootmotion is unticked:

If someone has a solution that would be cool, thanks :slight_smile:

I don’t know but maybe the issue could be in your player character because there is some stuff about rotation in there.

I figured it out!

Maybe someone using metahuman or other custom mesh will have the same problem so :
The CharacterMovement component only apply root motion if the skeletal mesh named “mesh” is used (the one inherited from third/firstpersonBP)

So you must be using the mesh component or it just wont work.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.