EarthCK
(Earth)
February 7, 2024, 6:00pm
1
Hello !
I’d like to use a root motion animation for rotating the character 90° left or right (when the head is a little too much on the respective sides)
I made the animation using the sequencer (with the metahuman control rig) and I have these parameters :
(inside the animation)
(inside the character blueprint)
But the character just play the animation without moving :
The root does move when enablerootmotion is unticked:
If someone has a solution that would be cool, thanks
I don’t know but maybe the issue could be in your player character because there is some stuff about rotation in there.
EarthCK
(Earth)
February 8, 2024, 1:59pm
3
I figured it out!
Maybe someone using metahuman or other custom mesh will have the same problem so :
The CharacterMovement component only apply root motion if the skeletal mesh named “mesh” is used (the one inherited from third/firstpersonBP)
So you must be using the mesh component or it just wont work.
1 Like
system
(system)
Closed
March 9, 2024, 2:00pm
4
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