I have a character blueprint that I want to move using root motion animations during cut scenes in sequencer. I also want to link animations together. For example, play root motion walk animation then play idle animation.
Is there a way to use root motion like this in sequencer?
I have enabled ‘root motion from everything’ in the anim BP but if I play a root motion animation from sequencer it just plays the animation in place. If I disable root motion it moves the mesh without moving the character.
I would like to move my AI characters this way but it seems like it’s not possible?