Hello (Sorry if my english is not ok, im from south america :D)
I have a problem with this… I started on ue4 some days ago and I’ve learn a lot, but I still having the same error on animation or anim montage: My animation goes back to start point after finished. I know that there are some similar threads and I did everything possible but … error still here.
Ok, I downloaded a animation and skeleton from mixamo,
I add the Root bone with 3ds max and set keys for every frame and
I removed the keys from lips.
I replaced unreal default character with this character cause the only thing that i want now is stay on the last frame position when an animation attack is pressed.
Blue print is ok, Anim print is ok, but my character still going to the first frame position when anim montage ends, so, whats going on?
Is that normal ? am I doing something wrong? is there any solutions ? does she loves me?
I think that translate character to position + vector direction when animation ends is not a solution :<