Root motion animation flinging my character.

@Leomerya12 soory forgot mention

@Leomerya12 I can not use the roll animation on the maniquin because the bones are different. Is this what you wanted?

No. I mean try to animate the mannequin using its default animations.

Okay, one of two things (or both) is going on:

  1. Your animation that you created is no good.

AND/OR

  1. Your coding is incorrect.

There already seem to be issues with your animation, itself, so animate the UE4/UE5 MANNEQUIN using its DEFAULT ANIMATIONS. NOT YOURS.

If you can successfully animate it, it means your code works, and your animation created in Blender is the issue.

If you cannot animate the mannequin properly with its own animations, then you need to practice more / look up a tutorial on how to correctly animate simple actors.

@Leomerya12 I swapped the skeletal mesh for the default mannequin.

It all plays well soā€¦

Is that what you are asking?

If you have success with the default mannequin, your animation in Blender is the problem, not Unreal. You have to change it.

I remade the animation and it still does not workā€¦
Is it a problem with the Exporting process?

@Leomerya12

I donā€™t know.

I guess your two options would be to:

  1. Follow a tutorial of making a simple animation in Blender and exporting it to Unreal, step by step
  2. Check the Blender forums instead (as most everyone here is familiar with Unreal, not Blender)

@Leomerya12 I have made a simple animation for my checkpoints in my game from blender to unreal. They work fine if not in root motion. I think the root motion settings are the problem. it might not be me, but the actual engine itself, could that be the case?

Is this the original animation or did you create a new one? Root Motion shouldnā€™t propel your character that far, unless you made a scaling error somewhere.

I think that you have some pockets of learning that you need to fill to correctly export animations to Unreal, because Blender/Maya/etc. animations work just fine. But they need to be set up a certain way because of the root.

I donā€™t know how experienced you are with Blender and/or exporting, but I strongly encourage you to create a new animation (preferably with a tutorial on how to export that animation to Unreal from Blender).

Unreal is not the problem. You made a mistake somewhere (unless thereā€™s something I missed).

If you want me to tell you what it is, that would take WAY too much of my time. Too many variables and unknowns across two different platforms, and I have no idea what else youā€™ve done in the project.

Ok, thank you for all your help, I will close this question down now, and see if there is stuff to learn, just as you have said.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.