I am having difficulties getting an animation with root motion enabled to play correctly. (I have attached a clip of what is occurring). The montage should show (and previews correctly inside of the animation and montage blueprints) the character jumping backwards.
Ill note that I have this working for all animations that move the character in a forward motion, this issue only seems to be occurring with animations that move the character backwards.
Inside of my CharacterBP I have ‘Use Controller Rotation Yaw’, Use Controller Desired Rotation, and ‘Orient Rotation to Movement’ turned off.
When ‘Use Controller Rotation Yaw’ is enabled, the spinning issue is resolved but I am left with the character facing relative north, even during the animation.
Is there another setting that I am missing that can contribute to this spinning when Root Motion is enabled?