Root Motion and control over rotation and translation values independently.

Hello,

I would like to have control over the root motion’s rotation independently of its translation and vice versa and to have control over both at a given time. Is this possible with blueprints? I read someplace that this was exposed pre version 4.6 but now it is not?

I found many similar threads with unanswered questions about the issue, here are a few:

Can someone help out? I mean this is an important feature to have.

Thanks.

This is an old post, but here is the answer if anyone is still wondering:

UCharacterMovementComponent->bAllowPhysicsRotationDuringAnimRootMotion

Toggling it to true will allow rotation during all animations. If you need it for a specific animation, just toggle it to true when the required animation begins, and back to false when it ends.