More info
Ok,
I suppose that I have to be more specific about my issue… hehehe
I have recorded a little video showing it. The character has only two states in the animation blueprint: walk and turn. Every 5 seconds I switch a var for turning. Walking and turning animations have root motion activated and the animation blueprint is using root motion for everything.
Walking is working properly but turning is weird… not the complete rotation is being applied only a little. I have attached a Cube to my character mesh just to see more clear the global rotation.
Any idea??
THanks