Hello, I have a simple question yet I can’t find any concise answer online.
From what I understand, a child class will inherit the root component of the parent. This component cannot be edited (scale and location for example). But in my pproject, I want a parent class (for projectiles) which centralize basic features. But the collision should change shape based on the child class, for example I have a spear and a shuriken. Here’s my issue :
-If the parent class doesnt have the collision has its root component, collisions don’t function properly.
-If the parent has collision as its root component, I can’t modify the hitbox location nor shape.
Any tips on how to implement this basic feature?