This is essentially the same question as Root component doesn't follow physics body, destructable mesh - World Creation - Epic Developer Community Forums but that question is closed and I am unsure of what the solution is.
Scenario:
I have an actor whose root is a destructible mesh (created in UE4). Through player interactions I apply a linear force on the object to move it around. To do so, I need to get the actor’s location for some calculations. However, although the mesh is set to the root, the actor does not change its position with the mesh. The destructible mesh is moving as expected but when I take a look at the actor location, it remains in place. This works perfectly fine with a static mesh.
From the other question, I understood that a destructible mesh would be handled as a static mesh until fragmented / destroyed. I do not expect to be able to get the location of the actor once destroyed.
Thanks in advance.