Root Bone Orientation messed up during export

The model which is being exported from Maya , when imported in Unreal has the root bone z axis pointing downwards.
This is causing weird angle values while extracting the root motion values thru anim modifiers.

How to fix the issue so that it lines up properly as the default mannequin root bone.

Please check the image to understand the issue.
Thanks :slight_smile:

PiStage has a tool that will tell you all the potential issues with your asset before converting it. It will also convert the assets for you.

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