After Rigged my mesh in mixamo I add to the skeleton a Root joint for be able to force some animation to stay in place in case off …
But today when i import my skeletal mesh in T pose , it create a skeleton where the root joint is not on the floor un like my maya project but he is merge with the hips joint.
With this issue , all of my import animation is now flying at +90 in the Z axis.
I can resolve this issue by reimport the animations with a Z translation value of -90 but i want to have a clean project with clean contents.
So anybody know how can i solve my problem to put the root bone on the floor like my maya project and from where it come ?