Root Bone is in the hip not the feet

Working on a project and I rigged a blender model through mixamo and then imported it into unreal. Now, the root bone is in the hips. How do I move it to the feet?

Follow these steps to change the root bone to one located between the feet:

  1. In Unreal Engine, open the skeleton and find the current root bone
  2. Open the skeleton in Blender, go to Edit Mode, and add a new bone (let’s call it RootBone) and move it between the feet.
  3. In Blender (Edit Mode), select the current root bone that you identified in Unreal Engine. Then, in the Properties panel go to Bone Properties > Relations and set Parent to RootBone
  4. Re-export the skeletal mesh, and re-import it, and you’re all set!

If you need any help with this. don’t be afraid to ask.

Hope it helps!

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I tried but it didn’t work

Does this really work? in UE5 it doesn’t work like that, I tried many ways

Having an issue where this makes my character face a different direction during animations… I tried exporting with different forward and up values but all of them seem messed up. The skeletal mesh seems fine though and all of the animations are okay in Blender. Any tips or advice would be greatly appreciated!