I’m very new with Unreal, and I only began to study Unity a month ago. There, I used planes for collisions, so objects without thickness. In Unreal I’m trying to export a wall with windows and an object UCX_WindowWall to represent the collision object but Unreal always wraps it for me. This object is actually 3 walls connected in wide angle, so I guess it’s concave. Like half of a hexagon.
I also tried creating 3 boxes instead of planes, but then unreal wrapped those too when they were imported.
In MAX I usually have walls of a house as one object, not every wall a single box, so I’ll import the walls as one object, and I will need collisions on all those sides, not wrapped as a single object. Make any sense?
I know there’s a simple solution but I can’t find it.