You can remove everything related to lighting(light sources and ambient cubemap, etc.), use a completely rough, black material for the surfaces and Unlit, colored materials with emissive for the objects and the character.
Btw, welcome to the forums!
You can remove everything related to lighting(light sources and ambient cubemap, etc.), use a completely rough, black material for the surfaces and Unlit, colored materials with emissive for the objects and the character.
Btw, welcome to the forums!