i´d like to show off my latest bp. I always wanted to create a simulation like building system in ue4 and add it to my templates folder for faster prototyping.
Goal is to keep it as modular and performance- friendly as possible in blueprints.
sorry for the bad video quality. Will upload a new one soon
Current version supports a grid based placement like in the video and a non grid placement but latter doesn´t have any neighbour tile checking function atm.
Every spawned room is an actor holding all the instanced static meshes (floor, walls). All the information about the room (min / max size, materials, etc) is stored in a datatable.
I plan to add functions for extending existing rooms,removing rooms / removing tiles, adding doors /windows.
Let me know what you think and tell me if i forgot something really common in such room building systems.