Download

Room building blueprint template

Hey everyone

i´d like to show off my latest bp. I always wanted to create a simulation like building system in ue4 and add it to my templates folder for faster prototyping.
Goal is to keep it as modular and performance- friendly as possible in blueprints.

https://youtu.be/OGZoi3iBSFY

sorry for the bad video quality. Will upload a new one soon

Current version supports a grid based placement like in the video and a non grid placement but latter doesn´t have any neighbour tile checking function atm.
Every spawned room is an actor holding all the instanced static meshes (floor, walls). All the information about the room (min / max size, materials, etc) is stored in a datatable.

I plan to add functions for extending existing rooms,removing rooms / removing tiles, adding doors /windows.

Let me know what you think and tell me if i forgot something really common in such room building systems.

I made a new video, showing the extending room function and the very basics of the unit selection (widget for that is missing atm).

https://youtu.be/Op1Pqi_EFZA

The extending room function is not just visualy extending the existing room. It is technically a new room with all the instance information merged into one new actor while the “extended” actors are removed. This way i can keep the actor count pretty low.

Removing single tiles and full rooms is in progress

Thats all so cool :slight_smile:

Thank you very much :slight_smile: How are you doing? still waiting for another idea from you. Pm me if you want me to help you

I recently added the removing functions of single tiles and the full grid. I also implemented a kind of a door system to connect two grids. At the moment this is kept as simple as possible (just a doorframe) and certainly needs some polishing but it works well with navigation.
Here is a short video with the basic features

https://youtube.com/watch?v=vBuHnzNrLj8

Next steps involving more basic connections like windows and placeable objects around the rooms.

What do you guys and ladies think is an important feature of such a tycoon / simulation template?