Room Based MMO

So how would UE4 go on about A room based game such as World of Tanks or Mech warriror online ?
all the players are connected to the lobby exe, and then the lobby brings 30 players together to play a map this will be done by creating a new instance with the choosen map where 30 players will have thier fun just to retunr back to the lobby.

Now all of this is done on the same server , but different instances(exe) , is there a tutorial or anyone done this before ?

Not an answer toyour question. But in what way does that constitute as being an MMO?

Mechwarrior Online certainly isn’t an MMO.

Do you mean something like Vindictus?

MMO as handling large group of players , but if its meant for handling them in one world then forget MMO , just Room Based games as WoT.

Nope thats an open world game.

Mainly what i am saying is does ue4 dedicated server support threading different rooms ? for each 30 player?

or it would be able to launch different instances of itself(with certain maps as arguments , in this case would players already connected to lobby will be able to switch to the other , switch their target server ip)?

Or in that case do i have to use FSockets and create myown/existing third part tcp/udp server for handling all communications ?

an easy way is to run different instances on one maschine… just run every instance on another port

Cant do that , because that means that each 30 player will be fixed only to 1 server , and that is not the case in room based games , as i said earlier , One of the devs said before that UE4 was able of creating room based games , the question is how ?

You cant switch client from their connected ip once they are connected when using UE4 network blueprint , and I cant see the functionality of UE4 dedicated server to create multiple instances of different maps where each 30 player engage in a particular map.

Any Help ?

Hi

You may want to take a look at Exit Games Photon:

http://forum.exitgames.com/viewtopic.php?f=3&t=4717

It’s a 3rd party client-server (server hosting either by yourself or provided, whatever you prefer) networking engine that provides room-logic out of the box.

take a look at ServerTravel