ok so i was following a course on blueprints and a point came where i wanted to use idle to turn animations now i want to turn when the delta rotator is 90 or -90 and when the animation starts i want to set the orient rotation to movement to false and use controller desired rotation to ture and when the animation ends the yaw will be back to 0 at some point and at that point i want to enable the orient rotation to player movement and disable use controller desired rotation but it wont happen when i debugged the situation i saw that yaw was indeed becoming 0 after the turn animation but it wont enter the if statement i dont know why this is happening any help will he highly appreciated thankyou for you time <3