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The Rooibos Save System makes saving and loading easy. Any actor that implements the save interface will be saved. This plugin has a lot of flexibility to work it into your existing save pipeline, but is also an out-of-the-box time saver for new projects.
Features
Minimal setup
Tracking progress across different maps
Level streaming & world partitions
Saves any actor you wish, including
Game mode
Player controller
Pawns
Lots of customizability for your specific needs
Proven in existing projects
Meta data
Versioning
Accessible from C++ or Blueprints
Asynchronous
Callbacks for UI
Option for using your own save game class
Option for automatically saving/loading when exiting/entering PIE
Detailed logging for debugging
Developer support