RoninTG - Custom Mission System

A data-driven, integrated UI and Gameplay system uniquely designed for offline custom mission modes

  • Supports multiple fireteams with a Level Waypoint placement tool

  • The Menus use Data Tables for maps, characters, etc for a modular, scalable system

  • Squad configurations and mission plans can be saved and loaded

  • Lightweight and optimized

  • Tested for integration with several of the top products on the marketplace

For a similar system that is tailored for a Story Mode UI, try: Campaign Manager Plugin


Disclaimers:
-All core widgets are built in C++ as Slate CompoundWidgets. While they appear as standard menu items in-game, you will not be able to open the widgets in the Designer view as you would in Editor-created Widget blueprints.
-The images seen in the screenshot and example project are for not part of the product, they are samples included in the example project and Demo to show the scalability of the system.

-Does not contain an FPS system.

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