Ronded Corner Uvw Problem

Hi guys,

Since today, it’s very well working in 3d max but when i opened my file in unreal i saw a lot of rounded corner has a uvw problems. I tried to solve it with “uvw map” and “unwrap uvw” in 3d max but i couldn’t. Anybody knows anything about this?

Thanks
fLash

Learn how to properly UV map using 3d max. There’s hundreds of tutorials and resources about UV mapping.

Yes thank you for your suggestion. ​ I tried everything i know about uvw map, unwrap uvw and there is no way to fix it till now. I’ve currently got the sides unwrapped as a single object, so there should be no seam. But every corner and every face intersections has seam and material is not look like flowing. And i couldn’t find anything for this problem. I also tried vray edge tex, blended box map etc. Do you have something more specific solution that you can suggest me? Here is the final state that i reached.

Are you sure you did prior research on how to do proper UV mapping? Because your latest post looks like you are still using auto-UV mapping tools. Considering that this is a question about UV mapping, I’m wondering why you didn’t even post a screenshot of the objects UVs for us to see.

This is my wild guess, but maybe your object has multiple UV sets and Unreal is not reading the correct one for your texture.

Here is the objects. Total view works properly, but in detail i have problems that i mentioned above.