RonanMahonArt - PBR Check - Perfect Your Materials

PBR Check helps you find and fix material issues fast. It shows errors with color-coded overlays and offers one-click fixes, whether you’re making stylized art or building photorealistic worlds.

⚡ Key Features:

  • Viewport Error Highlight: Instantly see PBR issues.

  • One-Click Fixes: Find and correct problems with one click.

  • Clear Visual Feedback: Color-coded overlays for quick diagnosis.

  • Material Chart: Easy color picking right in the Editor.

  • Flexible for Any Style: From hyper-real to heavily stylized, keep your materials looking great.

  • Fast Workflow: Focus on creating, not hunting down errors.

🎯 Who It’s For:

Ideal for artists, designers, and visualization pros who want their work to shine.

Don’t let material flaws hold back your project. Spot. Fix. Perfect.

📘Documentation

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See PBR Check in action:

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hi,
how exactly this works? how system can say which material is bad?

It samples the gbuffers and checks them for various pbr issues such as:

  • BaseColor too bright or too dark
  • Metal materials with a very low reflectance (base color too dark)
  • Grey metal values
  • 100% rough or shiny materials

It then colorizes the view to highlight these areas via a post process. Clicking on any problem areas will automatically open that material or instance for edit. The tooltips of the highlighted areas tell the user how it must be adjusted. The “rules” which the samples compare against can also be changed if you like, but the defaults are based on generally agreed PBR limits.

You can read about the why you should do this in the PBR Check documentation here.
TLDR:

  • Metallics set up wrong won’t look correct
  • Non-metal values too dark/light hurt scene balance and have poor material response
  • 100% rough or shiny could be a mistake - helps you find it.

There is also a reference panel on the left of reference base color values. These can be directly color picked or used as a starting point. There are common materials from charcoal to snow, skin values and measured metals such as iron and chrome etc. It looks like this.

The whole thing is wrapped in a blueprint scriptable tool to make it quick to use with various keyboard shortcuts. That way you can quickly analyze your scene and make any fixes needed.

Hope this answers your question.

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ok makes perfect sense. seems very helpful -
was this used in any real life projects?

Of course, I made it for myself a few years back and have used it ever since in some big projects. Several studios have used it also.

It’s ideal to use as a sanity check before starting lighting a scene, helping make sure it’s balanced and that your materials are in good shape.