Roman Chmykh - Camo Arsenal: 77 Weapon Camos

A library of 77 ready-to-use weapon camo materials for creating premium skins and showcase-quality weapons with ease. Includes 16 master materials, 77 material instances, flexible parameter controls, and a demo map showcasing every camo on spheres and on the material preview mesh. Features animated galaxies, plasma, aurora, polished metals, gems, carbon fiber, custom paint and military patterns.

Perfect for shooters, weapon skins, item shops, battle passes, cinematics and showcases.

Demo

Documentation

FEATURES:

  • Plug-and-play camo materials — assign any instance to any static or skeletal mesh

  • No UVs required — patterns are mapped in the mesh's own 3D space

  • Pattern sticks to moving parts of skeletal meshes (magazine, slide, bolt)

  • 27 animated camos, animation runs fully in the shader (no tick, no Blueprint)

  • Multiple camo families in one library:

    • Galaxy / Cosmic

    • Plasma / Energy veins

    • Aurora

    • Polished metals (Gold, Platinum, Chrome, Damascus)

    • Gems, Opal, Crystal shards

    • Carbon fiber

    • Custom paint (candy, pearl, flake, chameleon)

    • Military patterns (woodland, tiger, digital)

  • Edge wear, chips, scratches and dirt adjustable per instance

  • Optional mesh Normal and ORM inputs to keep the bevels and cavities of your model

  • Heat parameter on Plasma camos to react to firing from Blueprint

  • No visible texture tiling on large surfaces

  • Fully exposed parameters for fast customization via material instances

  • Clean, readable material graphs — easy to extend

  • No Blueprints required — fully material-based solution

Master Materials: 16

Material Instances: 77

Material Functions: 13

Number of Textures: 10

Static Meshes: None (the demo map uses engine meshes)

Blueprints: None required

Network Replication: Not required

Supported Development Platforms: Windows / Linux / MacOs

Supported Target Build Platforms: Windows / Linux / MacOs

Important:

  • Weapons and arms shown in screenshots and videos are for demonstration purposes only and are not included

  • High-end materials made for close-up first-person weapons and showcases

  • Designed and tested in Unreal Engine 5.5

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