A library of 77 ready-to-use weapon camo materials for creating premium skins and showcase-quality weapons with ease. Includes 16 master materials, 77 material instances, flexible parameter controls, and a demo map showcasing every camo on spheres and on the material preview mesh. Features animated galaxies, plasma, aurora, polished metals, gems, carbon fiber, custom paint and military patterns.
Perfect for shooters, weapon skins, item shops, battle passes, cinematics and showcases.
FEATURES:
Plug-and-play camo materials — assign any instance to any static or skeletal mesh
No UVs required — patterns are mapped in the mesh's own 3D space
Pattern sticks to moving parts of skeletal meshes (magazine, slide, bolt)
27 animated camos, animation runs fully in the shader (no tick, no Blueprint)
Multiple camo families in one library:
Galaxy / Cosmic
Plasma / Energy veins
Aurora
Polished metals (Gold, Platinum, Chrome, Damascus)
Gems, Opal, Crystal shards
Carbon fiber
Custom paint (candy, pearl, flake, chameleon)
Military patterns (woodland, tiger, digital)
Edge wear, chips, scratches and dirt adjustable per instance
Optional mesh Normal and ORM inputs to keep the bevels and cavities of your model
Heat parameter on Plasma camos to react to firing from Blueprint
No visible texture tiling on large surfaces
Fully exposed parameters for fast customization via material instances
Clean, readable material graphs — easy to extend
No Blueprints required — fully material-based solution
Master Materials: 16
Material Instances: 77
Material Functions: 13
Number of Textures: 10
Static Meshes: None (the demo map uses engine meshes)
Blueprints: None required
Network Replication: Not required
Supported Development Platforms: Windows / Linux / MacOs
Supported Target Build Platforms: Windows / Linux / MacOs
Important:
Weapons and arms shown in screenshots and videos are for demonstration purposes only and are not included
High-end materials made for close-up first-person weapons and showcases
Designed and tested in Unreal Engine 5.5
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