Rolling template - getting it work with networking


Im trying to get this template to work in MP. I run dedicated server and 2 clients. Out of the box rolling ball movement(physics sim) is not replicated to the other clients.

I keep reading on forum that I should run physics simulation on the server. Couldn’t really find a way how to do it for Pawn class.

Here is my failed attempt. I’m just starting with networking…
Any help appreciated.

Rolling template uses physics, i am not sure if you can replicate this over network.

I think its possible. Couch Knights is MP game and its using PhysX.

I just want to find out how to do it from scratch, in rolling template.

i found answer here.