Sound is loop (5sec) - how to stop sound ?
Hey @makisiki!
So the sound continues to play even after the character leaves the proximity of the sphere is that correct? First and foremost is that your overlap check is is not checking for any specific actor so make sure that the other actor matches the correct one you are looking for.
Let me know if that works for you!
Hey @Quetzalcodename
The ball can be pushed by a character, another ball or any grabbed object (torch, rock, box …)
PrintString node “Stop” is showing but sound is stil working … ?
Hey @makisiki,
Using identical logic for a floating collision that is guaranteed not to touch the ground, I was able to use the logic with no issues. Do you have auto activate turned off for your audio component?
Auto activate is turned off, I also turned off physics, mass, gravity … I left the ball floating in the air so that it would not have any collision with other objects - the ground … the result was always the same - BeginOverlap->PrintString->Play works <> EndOverlap->PrintString->Stop is shown on the screen but the audio is still playing.
I did the engine update yesterday, now it works as it should. I don’t know what the problem was …
Hey @Quetzalcodename, I appreciate your help.
Best regards.
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