Hi
I have problems creating a trigger that behaves in the following way:
I want it to do so that when i stand on it, it moves a gate upwards, and when i leave it it moves the gate back to its original location.
I would like my player pawn to move freely all the time, which means that if i leave the switch before the door is opened fully, it immediately moves in the other direction against its original position.
I have tried using the “Event begin overlap”, and “Event end overlap” nodes, combined with varoius setups of “Timeline” and “Move component to” nodes.
I cant seem to find a configuration that makes the door smoothly, because if i move in and out between the overlap border, the locations get messed up, which means that if a player should decide to do this, he can move the door to awkward locations.
What would you do in this situation?
Kind regards