Rolling game mode jump impulse value to max jump height

Hello Ue4 Community!
I am using unreal to make make a game for my geometry class. The game had to use aspects of geometry so I made it your character’s size, speed, and jump height depends on it’s real world volume. The problem is that my group and I can not find an equation of any kind that determines your max jump height from your jump impulse value. This is a crucial aspect of the game so please respond with any possible way to convert the impulse value to jump height. Thanks in advance to anyone who helps!