Hi,
My rolling Cube is not working properly. It always slide when rolling. Also, turning left and right doesn’t work.
Hi,
My rolling Cube is not working properly. It always slide when rolling. Also, turning left and right doesn’t work.
I don’t think it uses physics, but some of the pitfalls of rolling cubes are covered here
Maybe it helps.
Yes, I know, I did it too, but not the way I would like it to be. It is an actor, not a pawn.
The rolling cube (Actor) in this example rolls slowly, you can’t make it faster, and you always have to press the forward button to make it move at all.
How about using a timeline to animate it - you get all the control in the world over the way it moves. The hops and rolls can have actual personality.
This project took me around 3 days to complete
This took me 3 minutes to complete. Almost certain 3 days would make it nicer
Maybe it helps.
Pretty awesome…
The rolling cube (Actor) in this example rolls slowly, you can’t make it faster, and you always have to press the forward button to make it move at all.
Why?
Thanks for your support. It shouldn’t bounce.
It’s a timeline animation. You can do whatever you want. You can rotate a vector around one of the edges.
How do I do this, rotate a vector around the edges?
It’s in the tutorial example. It’s a full and neat solution to boot. Not too flexible, though. Instead of pressing a key, hook it up to a timer and have it execute as needed.
And using torque for this would be one of the hardest methods. Been there and done that, actually. Not worth it unless you absolutely must have physics involved.
You mean in the Content Examples?
if it is possible, you can upload the example you created for me, maybe i can develop it further
I will try your method, you are right, it takes too long with physics method
In the tutorial that was linked.
I did not save it. But it’s a timeline track that moves an actor and rotates its mesh in relative space. But you can rotate the whole thing in one go.
Judging by the script Step Max
controls the speed - the lower the faster.
If you want it to keep moving in a direction on its own:
If those were your woes, that should do it.
Thanks very much!
your example method was better!