I’ve been struggling to create this “rolling” cube in Unreal. In Modo it is quite easy since you can animate the pivot point. That approach doesn’t seem to be the “unreal way”. Can anyone point me in the right direction? I need to do it in BP since it’s gonna be controllable.
just no one probably wants to go into solving the problem of your cube stopping on it’s edge or some weird looking place
sounds like you need to look at several of the template projects then check out (google) character movement component etc
your problem will show itself when you stop because the cube will just stop it’s animation or will slide - you will have to force it to stop when you want it to instead * ( unless you never want it to stop which is something else you’ll have to work out )
*** I can suggest looking at the template with a ball in it that uses physics just to get an idea of the different ways to move an actor ***