I’m coming with an issue since this week, I created a ball game 2 weeks ago with simple physics movements and I wanted to be able to spawn 2 ball on the same map (using networking client and server). My ball is a pawn and I use a special game mode to use it. Well when I launch 2 instances of the game my 2 ball are together but only the server is able to move, the client is just stuck (we can see input are working but the ball is forcing without moving). My first idea is that client is not replicated correctly for the server so the ball stay stuck but actually I’m just lost with that and I don’t know what to do.
Today with the 4.1 release I was happy because I was sure that the ball template will work with that and I could probably be inspired to fix my issue but it looks like the exact same issue is happening with the UE4 ball template, when you have 2 ball, only the server can move and the client is stuck and not replicated correctly.
Please can someone help me? Do you have any idea why this is happening and how it is possible to fix?
Thanks in advance for your help, the community is really active and that’s really a good thing. Just know that I planned to make a big tutorial to create a small ball game (with a lot of small cool feature only in blueprint) but I can’t manage to do this without this extra coop feature. So I really hope someone could help me