I am kinda new to UE4 and need help to make the camera follow how i move my mouse on the x and y axis while sitll controlling the ball with WASD and not messing with the forward, backward, left, and right direction sense when i move the camera.
In your blueprint, put in this:
Go to Edit → Project Settings → Input
Then put in this:
In the ball components, add the camera under the ball such as this:
][3]
I got it! Thank you very much
no prob c:
Mark it as accepted if it answered ya