Rolling ball template camera that follows mouse

I am kinda new to UE4 and need help to make the camera follow how i move my mouse on the x and y axis while sitll controlling the ball with WASD and not messing with the forward, backward, left, and right direction sense when i move the camera.

In your blueprint, put in this:


Go to Edit → Project Settings → Input
Then put in this:


In the ball components, add the camera under the ball such as this:



I got it! Thank you very much

no prob c:
Mark it as accepted if it answered ya :slight_smile: