I’d really like to make a game using this ball rolling template, but I’m such a newbie it’s not funny.
Anyone know how to bounce the ball off an object, bumper style. I would imagine this has something to do with checking the forward vector and then setting it’s velocity in the opposite direction temporarily? Also, it would be nice to have it so you temporarily pick up speed in the same direction when you pass over a trigger volume. Like an arrow boost in a racing game.