Rolling Ball Speed

I’m working on a game using the ‘Rolling Ball’ template where you control and navigate a small sphere, and when I test it out, the ball moves at a slow speed, and when it increases, gets hard to change and has lots of drag to move. Is it possible to adjust the speed of movement, slowing down, and its acceleration/decelleration?

You can change the speed with the “roll torque” variable. To add acceleration/decelleration you just have to increase/decrease the variable value with a timeline :slight_smile:

How do I make it turn faster and with less drag?