Hi, as the title states my rolling ball type player character slows down too much. It used to work fine before I was messing around trying to make it come to a complete halt (which I couldn’t really get to work, so I disconnected the nodes). The ball rolls down the hill gaining speed and when it hits the ramp at the bottom it should jump over a gap.
This was fine but now when it hits the exact same unmodified ramp it loses soo much momentum it wont make the jump. I can’t remember exactly which settings I may have changed. but here is a screenshot of the physics settings in the blueprint.
I vaguely remember a setting about slope velocity but I don’t know if I read that on google somewhere or adjusted it in the editor. I hadn’t noticed the change as the ramp is on my 3rd level and it was about a week ago I was working on the linear velocity.
Any help will be much appreciated as I am officially STUCK.
Thanks, .