I eventually found the solution:
You need to adjust the physics simulation settings of your project. Specifically the “Contact Offset Multiplier” and the “Contact Offset” bounds. Beware of the trade-offs for performance.
I eventually found the solution:
You need to adjust the physics simulation settings of your project. Specifically the “Contact Offset Multiplier” and the “Contact Offset” bounds. Beware of the trade-offs for performance.