[=“bybw, post:28, topic:37461”]
To fix this issue for the landscape, you will have to apply the same contact offset to the landscape collision shapes in ULandscapeHeightfieldCollisionComponent::OnCreatePhysicsState.
eg. HeightFieldShapeSync->setContactOffset(MaxContactOffset);
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I’m at the 4.21 fixed the meshes issue with the other engine change but the landscapes still giving the same issue, the solution you wrote don’t even exist.
Someone have a fix for the landscapes ?
Thank you.