Rolling Ball bug on mobile

Hi everybody !

I have an issue with my rolling ball game, when i play on my mobile (One Plus 3t), the ball does smalls “jumps” and I don’t understand why. I have already done a FPS meter and it indicates 60fps (at the beginning of the video there is probably a fps drop because of recording). When I play via Unreal there is no problem but when I launch on my mobile there is.

I set velocity with “Set Linear velocity”, i know this is not the better way but it’s why i need to have the comportement i want. I’ve already tried with “Add force” or “Add torque” et the result is the same (smalls jumps).

I have no idea what cause that, does anyone have an idea of ​​what’s wrong?

Here is a video of the issue :

EDIT : I succeeded to delete these smalls jumps by setting the “smoothed frame rate range” in project setting. I set min = 29 et max =31. I can’t explain why that’s work but i hope it can help you to find the origin of this issue.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks