So you mean something like this:
ParentShip → Ship → other child components…
And I apply AddActorLocalRotation for y and z to ParentShip and only x for Ship?
Will test it out soon.
So you mean something like this:
ParentShip → Ship → other child components…
And I apply AddActorLocalRotation for y and z to ParentShip and only x for Ship?
Will test it out soon.