Need help with Delta Rotation

@Evigmae
Thank you very much! I still need to find the perfect numbers and I think it’s not a good idea to have Find Look At-Rotation for the Target-Rotation, but the ship AI is turning to the target much better now. But he is still starting to rotate around the target like a fly instead of turning to an aiming-angle. First I though I have it solved but I haven’t… :confused: Maybe it’s because of the target-rotation. But this only happens when the target stands still, which is still not desirable.
I marked your post as solution since it does help me indeed. I think I just need to find the right parameters.

There is also one thing that’s unclear. How do I code an aileron roll? I posted it here and I haven’t found a solution yet.

I want him to pitch and yaw around but also rolling independently at the same time. Using the AddActorRotation-node right after the Set-node is not doing much.