Roll Playing Game - a rhythm-driven ball rolling game

I’ve written a blog post about my level building workflow, from using Tiled as the 2D tilemap editor to importing the tilemap in UE4 and using instanced static meshes to construct the level:

http://roll-playing-game.com/blog/2015/04/level-building-workflow-from-tiled-to-ue4/

http://roll-playing-game.com/blog/wp-content/uploads/2015/03/Example-Tilemap.png

http://roll-playing-game.com/blog/wp-content/uploads/2015/03/Example-Loaded-Tilemap.png