Rokoko motion capture to Metahuman issue

I have ~300 shots captured with Rokoko Smartsuit Pro II + Smartgloves + Rokoko face capture. Rokoko Studio exports a combined FBX containing both the body skeleton and the face animations in a single file. Body retargeting to the Metahuman Body SKM works instantly, but I cannot get the face data onto the MetaHuman face skeletal mesh.

What I’ve tried:

- Importing the combined FBX targeting the face skeleton → fails, the skeleton structures are incompatible

- Import Morph Targets enabled → no change, the morph data shows up in the Animation Sequence but cannot target to the Methahuman Face skeleton

- Every tutorial I can find targets UE5.5, 5.6 or earlier, or livelink workflow

Is there anything I’m missing before pulling all my hair out? All tips are much appreciated!

Hi there,

If I remember correctly, you have to import the animations twice:

  1. For body, you got it right.
  2. for face, just disable Import Bone Tracks, because metahuman facial animation works via RigLogic plugin and animation curves only. I can see Rokoko facial uses ARKit blendshapes (your screenshot) so make sure to have the original Facial_ AnimBP setup, which comes with a curve remap node from ARKIT to Metahuman curves.

MetaHumans | Fab

I really hope that helps you.

Good luck!