Rogue Squadron type player controller?

I took a look and it has helped somewhat, but it is overwhelming to try and look through all the scripting used for all the movement.

I’ve successfully edited it to use a constant velocity instead of based on the stick input, but is there an easy list or screenshot someone could compile for me to take a look at that would simplify things down even further?

Basically, if I think it through, this is what I think the flow would be like:

Camera uses a spring arm to connect to ship.
Camera tilt and pan based on input, ship then follows that vector at constant speed.

I guess it seems like I’m thinking too simply. I’ve looked through the documentation provided by Epic, but it seems to be somewhat minimal at the moment.