I am trying to wrap my head around how to make a player controller similar to how flying worked in the old Rogue Squadron type games.
I’m trying to take controller input and use the left stick’s up/down axis to control pitch and the right/left for yaw. When the player spawns, have the character moving at a predetermined speed forward relative to it’s local direction that can be increased and decreased with the triggers on the gamepad. I keep trying to think it through and prototype it out, but it never works. Also, is there a way to turn off gravity for a component until it is triggered?
Thanks in advance.