RodhArt - Tactical Stealth Operation

This game system gives you gameplay with various third person functions that are maneuvers such as climbing, mantling, pipe climbing, pipe hanging, zipline.
AI guards are implemented which react to sight and sound, can be grabbed, carried, interrogated,...

A firearm with various gadgets are implemented to guide the gameplay.
There is a briefing menu that lets you choose your mission & equipment.

100% made with blueprints.

Audio files are from a royalty-free sound pack (LINK: https://sonniss.com/gameaudiogdc)

Will buy later this month or next month.

But I want to know if the asset uses modular component architecture or everything is stuffed into the Player Blueprint Graph.

If everything is stuffed into the Player BP Graph, I recommend the developer to use component architecture.

Many of the features of the asset could be put into components making these parts usable with other assets easily.

It uses blueprint components, yes

The on climb wall bug where the Character is slightly above the floor and jitters to the floor after climbing is still happening in the Demo.

Also, can you show a ScreenShot of the Player BP with Components? Not the actual BluePrints, but I want to see the Components on the Left.

This could change any time after this or that update. [So, this screenshot is from April 13th, 2026]