Rocks?

Hello guys,

is there any documentation describing this feature? I guess it’s about applying some kind of specific material onto a mesh, which changes according to it’s position and rotation in the world.

Thanks in advance!

All he’s doing is using World Position as UV Coordinates instead of a Texture Coordinate. You can do the same thing by putting World Position through a Component Mask (first two channels only) and hooking it up to the UV inputs. Usually you divide the world coordinate by some value to control the size of the tiling.

You can also blend based on the camera position to different alignments, such as XY, YZ, ZX etc. There is a material function in UE4 that does this already actually, though it’s name escapes me right now. Search for ‘World Aligned Texture’.

Time to try out, thank you! :slight_smile: